

I got there in the end, though not before wandering around aimlessly for a few minutes. The first quest Den of Evil is a straightforward kill everything in the cave mission, but actually finding the cave proved slightly frustrating. Although I will admit there were times I found myself wishing the developers had updated the original mechanics just a little bit. The starting area of the game isn’t overly challenging and does a good job letting players settle into the world. Screenshot: Diablo 2: Resurrected Technical Alpha The starting area and inventory management The framerate was smooth, the action nonstop in fact I was left surprised by how well it has all held up. However, in terms of the Diablo 2: Resurrected gameplay, it all ran wonderfully. The Technical Alpha didn’t allow players to explore the online features of the game, an area which the success of the title is largely dependant. Other than the aesthetic upgrade, it is difficult to pinpoint how Diablo 2: Resurrected will differentiate itself.

That nostalgic filter our minds all possess has been successfully reproduced in reality by developer Vicarious Visions. I feel the best way to describe the results are that it actually looks how you fondly remember it.

Screenshot: Diablo 2: Resurrected Technical Alpha The character models, previously 2D, have been subtly transformed into 3D. This remaster is faithful to the original, while providing enough tweaks to make it palatable to the uninitiated. Not great by today’s standards, but great in terms of improvement. The first thing that needs to be noted is the game looks great.
